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Vray for c4d render farm
Vray for c4d render farm







vray for c4d render farm
  1. Vray for c4d render farm professional#
  2. Vray for c4d render farm mac#
  3. Vray for c4d render farm windows#
vray for c4d render farm vray for c4d render farm

I don’t use a render manager because I’ve built my own scheme of sleeping and waking machines that works well, and I have written my own scripts that can tile large renders. In any large-scale visual effects company, where a render farm is expected to perform around the clock and many people are vying for these valuable CPU cycles, the job of simply handling the tasks to dole out has taken on a very important role. This has become a very mature market of application in its own right-the render queue manager. If you have a lab of mixed-platform machines at a school or studio that need to tear through a mix of Maya frames, After Effects renders and who knows what else, then you need a scalable solution.

Vray for c4d render farm mac#

Or if you’re using OS X and Linux, I wrote a how-to for using mount points to emulate Mac paths on the Linux muscle.īut these solutions get tedious if you are looking into queues, multi-user environments, and a mix of many different applications and many machines.

Vray for c4d render farm windows#

If you’re using V-Ray 2.x and you’re dealing with Windows and its troublesome drive letters-drive D may contain your stock but drive D is reserved for something else on your renderer-then look into using UNC paths. They shouldn't break by mixing platforms, but a problem occurs when they need to reference the same absolute paths to the assets-/Volumes/STOCK/HDR/env.hdr, for example. Furthermore REBUSfarm aims at offering the biggest possible rendering capacity at the most affordable price, while maintaining service oriented contact to the customer.Most mixed platform, production-level creative applications or renderers like Maya, Maxwell, Arnold, Nuke, Houdini, Cinema 4D, etc. This includes so-called host-applications, as well as secondary rendering applications. REBUSfarm supports a wide range of 3D applications. REBUSfarm aims at fulfilling the growing need of rendering power in the field of 3D-animation. REBUSfarm is a spin-off to REBUSmedia (see The company has been founded in Cologne in 2006, by André Konnopasch and Ralph Huchtemann, and leads the market in Europe. A port of VRay for MAXON Cinema 4D is available since September of 2007. Chaosgroup's rendering-software VRay quickly turned into one of the widely used renderers for 3D Studio MAX. Located in Sofia, Bulgaria, Chaosgroup is a software-developer in the area of 3D-animation. The project started in February 2006 when it was launchedwith the help from Chaosgroup, the developers of VRay for 3D Studio MAX. LAUBlab is a small and efficient team of Cinema 4D users and developers, who felt the need to port VRay from 3D Studio MAX to Cinema 4D. Equipped with a capacity of 600GHz, free-of-charge project supervision and optimization we'll help you to meet your deadlines at the most affordable price. REBUSfarm is the biggest render farm supporting the plugin for C4D, and we encourage all Cinema 4D users to benefit from our long-time experience with VRay for 3D Studio MAX.

Vray for c4d render farm professional#

REBUSfarm now supports LAUBlab's Vray for Cinema 4D, the new advanced GI rendering-engine for professional MAXON Cinema 4D users. October 8th 2007: REBUSfarm supports VRay for C4D









Vray for c4d render farm